Reuben Hoar Library (Littleton)

Playing smarter in a digital world, the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman

Label
Playing smarter in a digital world, the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Playing smarter in a digital world
Nature of contents
bibliography
Oclc number
871966009
Responsibility statement
Randy Kulman
Sub title
the LearningWorks for kids model for using popular video games and apps to teach executive functions
Summary
"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--, Provided by publisher
Classification
Mapped to